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 | New York Times - Nov-05-2009After Mickey's Makeover, Look for Less Mr. Nice Guy(topic overview) CONTENTS:
- Junction Point Studios head Warren Spector might be making Epic Mickey now but don't think he's completely given up on "hardcore" games. (More...)
- Though the game generally puts the player in a linear story, the world and its missions can be completed in a number of ways. (More...)
- "I don't do anything that isn't extensible," Spector told 1UP.com. (More...)
- I'll just keep waiting for his post-Epic Mickey not-Deus Ex game he plans to do before retirning. (More...)
- Mickey Mouse might never have been created but for the competitiveness of Charles Mintz at Universal Studios. (More...)
- Junction Studios is the division of Disney that's creating a new video game exclusively for Nintendo's Wii. (More...)
- '''I think we'''ve got a great concept and I think we'''ve got a great character,''' Spector says. (More...)
- In my head, I've got two more planned," the Junction Point boss tells 1UP. "In the business world of reality, those games have not approved, and who knows if we'll ever see them. (More...)
- The game not only plans to incorporate characters from Disney'''s animation past, but expect to see some forgotten elements from other Disney properties in there as well. (More...)
- After an encounter with the mysterious (and terrifying) Phantom Bolt, Mickey visits the Cartoon Wasteland, a place where all discarded drawings dwell. (More...)
- In my head, Ive got two more planned. (More...)
- IW took away ammo types, skills, weapon mods, but also made the augs swappable--which I think removed a lot of the consequence of the first game. (More...)
- It is never too early to discuss the future of a franchise for Warren Spector. (More...)
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Junction Point Studios head Warren Spector might be making Epic Mickey now but don't think he's completely given up on "hardcore" games. Before starting work on Mickey, he was actually attempting to make a spiritual successor to sci-fi shooter Deus Ex. Spector told Variety that he had unsuccessfully tried to acquire the rights to Deus Ex (a series he created at Ion Storm Austin) from Eidos Interactive. When that fell through, he planned a near-future sci-fi game with very similar elements. [1] As more Epic Mickey details surface, developer Warren Spector has openly discussed his plans for a sequel and his hopes that Disney will back development on the pair of titles Junction Point was working on before they were acquired in 2007. Developer Warren Spector has been candid about his initial disinterest in joining Disney to work on a Mickey game, claiming in multiple interviews that he originally approached Disney to pitch a "spiritual successor" to the PC shooter Deus Ex (Spector has tried and failed in the past to reacquire the rights to the Deus Ex franchise from Eidos.)[2] Acclaimed video game creator tried to reacquire the rights to Deus Ex from Eidos. Speaking to Variety's The Cut Scene at the recent Disney Epic Mickey unveiling in London, Junction Point Studios founder and Deus Ex creator Warren Spector revealed that the studio's projects pre-Mickey aren't dead - both titles were acquired by Disney when it bought Junction Point back in 2007.[3] Now that the long-speculated Epic Mickey has been officially unveiled, Junction Point Studios' Warren Spector is speaking candidly about the project and his work with Disney -- which goes beyond the Mouse himself. The veteran Spector revealed to Variety that he actually approached Disney not to tackle a Mickey Mouse project, but to find a publisher for a spiritual heir to his renowned Deus Ex -- for which he tried unsuccessfully to buy back the rights from Eidos.[4] Warren Spector originally tried to buy the rights to work on a Deus Ex successor before moving to Disney. Warren Spector has revealed that before his studio, Junction Point, was bought out by Disney and put to work on Epic Mickey he was actually working on a successor to Deus Ex.[5]
Maybe not. In a recent interview with Variety, ostensibly to talk about Epic Mickey, Spector revealed that he might not be quite as sick of the J.C. Denton set as he'd let on. Prior to the sale of Junction Point Studios to Disney, he said he'd approached the company looking for a publisher for two projects he was already working on: "A big, big fantasy game" based on a setting he'd originally created for DC Comics, and a near-future sci-fi title described as a "spiritual successor to Deus Ex in many ways."[6] " Deus Ex was very much a game of the millennium." As it acquired Junction Point in 2007, Disney now owns the rights to the project, leaving the door open for Spector to realize his Deus Ex successor. Along with that concept, he also brought with him to Disney a fantasy title that may also see development at some point. He describes a "a big, BIG fantasy game that I had been wanting to do for about 15 years." Spector says he and his wife collaborated on a world and story arc for DC Comics, which DC declined to pick up. "I loved this world and the characters we had created," he laments.[4] "There were, and still are, Deus Ex stories I would like to tell. That story is not done for me," Spector revealed to Variety in a recent interview. That's not all they were working on, either; Spector's independent studio Junction Point were simultaneously developing what he describes as "a big, big fantasy game that I had been wanting to do for about 15 years.[2]
The project was ultimately abandoned in favour of Epic Mickey, but Spector says that it was basically " Deus Ex 3 with the serial numbers filed off ". Spector says Junction Point was working on an epic fantasy game that he's been planning for almost 15 years - but that it was too put to one side in favour of Epic Mickey.[5] I sort of filed the serial numbers off. "Deus Ex was very much a game of the millennium," he continued. It makes you feel fuzzy, right? Alas, it doesn't seem likely that Spector will snatch Deus Ex 3 from Eidos, We're also willing to guess -- just to throw it out there -- that Spector is too busy now to mess with whatever he had cooking at Junction Point a few years prior. Epic Mickey is happening.[7]
The Mouse House will reintroduce its famous mascot in "Epic Mickey," a videogame due late next year that will revive several of the character's key personality traits that have been dulled or forgotten since his introduction in the late 1920s. While vidgames have become a more important part of the company in recent years, Disney has deliberately avoided casting Mickey in starring roles in its top titles, with the exception of "Kingdom Hearts," a 2002 role-playing collaboration with Square Enix that led to several sequels and combined Disney characters with the "Final Fantasy" franchise. The reason for leaving him out until now: While Mickey has long been a key symbol for Disney, his personality had been lost over the years. "He's an image, and he's an icon, but he's not a character anymore," said Warren Spector, VP and creative director of Junction Point Studios, the Disney division making the game, and the well-respected creator of the far more adult vidgame franchises "Deus Ex," "Thief: Deadly Shadows" and "System Shock." "I want to remind Mickey that he's a hero -- and to be a hero, we need to give him purpose. We need to throw him up against problems worthy of a hero -- not just trying to give Pluto a bath," Spector said. "I want him to be funny. I want him to struggle. I want to 'age him up' a little."[8] You can point to where 'Star Wars' has gone or where properties like Spider-Man have gone -- there are different iterations between the games, the movies and the TV shows." It's a strategy that's also been adopted by other franchise-holders like Warner Bros.' videogame division, which created a kid-friendly "Lego Batman" and the darker "Batman: Arkham Asylum" in the same year to reach all fans of the Dark Knight. Disney began brainstorming "Epic Mickey" in 2004, and handed off the property to Spector when the Mouse acquired his Junction Point shingle, based in Austin, Texas, in 2007. Junction Point opened its doors in 2005. While Disney declined to disclose the budget on "Epic Mickey," "It is receiving an investment appropriate to our company's most valuable character," Hopper said. "Epic Mickey" is the latest high-profile game to be announced by Disney Interactive Studios, which has been focusing more on developing titles based on its popular animated characters -- Tinker Bell recently bowed in a new game -- and movies, and TV shows that air on Disney Channel. Initially, Mickey's return to his roots will be strictly a videogame phenomenon. Spector, though, says he hopes the game will serve as a launching pad for a wider rebirth of the character at the Mouse House. "Realistically, all we're trying to do is make Mickey the game hero he deserves to be," he said.[8]
When Disney bought Junction Point in 2007, it also acquired the rights to the titles. Spector added that while he didn't join Disney with plans to work on a Mickey Mouse game, he's enjoying working on a licensed title. Disney has given him a loose leash, he said, although admits one or two of his ideas have been dismissed after going too far. He said he was "completely stunned" that his hardcore fanbase reacted enthusiastically to the announcement he was making Epic Mickey.[9] My wife and I created a world and a whole story arc for DC comics," Spector told Variety. "But they decided not to pick it up." Disney secured the rights to both games when they acquired Junction Point, and Spector has been elusive about what he plans to work on after Epic Mickey releases in 2010. It might be a sequel, or it could be a return to some of his favorite settings.[2]
"Series". Spector currently at work on Epic Mickey has told Variety that prior to picking up work the Disney gig, he and his wife had been kicking some ideas around for new projects, one a massive piece of original IP, the other a "spiritual successor" to Deus Ex. He says that at one time he tried to get the rights to his game back from publishers Eidos, but they weren't willing to part with it, so Spector was forced to come up with a Go-Bots to Deus Ex's Transformers.[10] An anonymous reader writes "Warren Spector's doing the circuit for the just-announced Epic Mickey, and has noted that he actually approached Disney with two other games in mind -- including one he says was 'the spiritual successor to Deus Ex.' Spector actually attempted to buy back the rights to the game he's most loved for from Eidos, but was unable to get the company to sell it to him. That's a shame, he notes, because 'there were and still are Deus Ex stories I would like to tell.'"[11] Hostel had een pretty decent plot? Sinds wanneer? Dit is ook een remak. Warren Spector is in the news lately thanks to lots of buzz surrounding Epic Mickey which is being published by Disney Interactive, but in fact it wasn't exactly Mickey he wanted to do for the publisher but Deus Ex (or something like it). At a London launch event, Spector stated that he tried to get the rights for Deus Ex back from Eidos but was unsuccesful.[12] Warren Spector talks "Epic Mickey", but a little "Deus Ex" slips in for good measure. While Spector says that he tried unsuccessfully to re-acquire the rights to Deus Ex from Eidos, the story is not done for him. One, he says, was '''a big, BIG fantasy game that I had been wanting to do for about 15 years.[13] Warren Spector may be all about Epic Mickey for the time being, but we learn today that the veteran game designer also wanted to make a new Deus Ex game - and that he even tried to acquire the rights to the series.[14]
How far can one go when reinventing something so ubiquitous as Disney cartoon characters? Thats just one of the problems faced by Warren Spector, of Deus Ex fame, and his Junction Team development outfit as they work on Epic Mickey, the Nintendo Wii game set to star a host of characters from the back catalog of the company.[15] During a London event to showcase Disney Epic Mickey, developer Warren Spector revealed that his initial pitches to Disney were for two very different titles; hinting one -- in many ways -- may have been a spiritual successor to Deus Ex.[16] Eidos is currently developing a third game in the series. Astonishingly though, Spector has revealed that before his studio began work on Epic Mickey he did actually try to buy the rights to the Deus Ex series with the idea of making a successor of his own. Speaking to Variety, Spector says he ultimately failed to get hold of the rights to the game, but began work on a similarly themed title anyway.[5] Deus Ex was very much a game of the millennium." Disney purchased Junction Point and now owns the rights to this Deus Ex -ish game, as well as a DC Comics fantasy title that he planned with his wife Caroline. Spector's obviously too busy with Mickey now to pursue those projects, though.[1] Deus Ex was very much a game of the millennium." The possibility of more Deus Ex isn't just wishful thinking; Spector also said that while his own attempts to secure the rights to the franchise from Eidos were unsuccessful, Disney was able to pick them up when it purchased Junction Point in 2007.[6] Deus Ex was very much a game of the millennium." Spector added to this that he unsuccessfully tried to reacquire the rights to Deus Ex from Eidos. There's a light at the end of the tunnel, though - Spector assured Variety that neither of the two mentioned games are dead, and then Disney acquired the rights to both when it bought Junction Point in 2007.[17] Nov 3, 2009 Junction Point's Warren Spector talks about how he tried to acquire the Deus Ex license. In an article read on Variety's game blog, Junction Point Studio's Warren Spector talks about how he tried acquire the Deus Ex license from Eidos, but ultimately failed to do so.[18] Junction Point Studios will handle development, under the leadership of video game veteran Warren Spector. His resume reads like a greatest hits of games, including Wing Commander, Deus Ex, Thief: Deadly Shadows and System Shock.[19]
I'm hoping that part of the deal through which Disney acquired Junction Point Studios was a clause stating that JPS would be free to develop the Deus Ex successor or fantasy game after completing the initial "Epic Mickey" game.[4] 'Deus Ex' was very much a game of the millennium." When Disney got in bed with Spector's Junction Point they also acquired the rights for the so-called spiritual successor to Deux Ex Spector wants to create, as well as a fantasy game based on the DC Comics.[12] Spector was developing what appears to have been a spiritual successor to Deus Ex at the Disney-acquired Junction Point. Disney now owns the rights to this unannounced project, but with Eidos moving forward with Deus Ex 3, the dream of a Spector-headed sequel has been dashed.[20] The piece notes that before Junction Point collided with Disney, Spector was working on two different projects, one of which could have been a spiritual successor to Deus Ex.[18]
My wife and I created a world and a whole story arc for DC Comics. They decided not to pick it up. I loved this world and the characters we had created." Spector also revealed that he was still interested in the cyberpunk world of Deus Ex, hinting that the other project was a spiritual successor to the game he helped create at Eidos.[21] My wife and I created a world and a whole story arc for DC comics. They decided not to pick it up. I loved this world and the characters we had created." The other was, he hinted, a spiritual successor to Deus Ex with a science fiction theme. Its development began after Spector was unsuccessful in his bid to reacquire the rights to Deus Ex from Eidos. Neither game has been canned however, he said.[9]
Created in 1927, the 26 cartoons Oswald starred in were contracted to Universal for distribution. When Walt asked for more money to ensure the quality of his cartoons, his request was turned down and he lost Oswald's rights. Soon after Walt and his long-time friend Ub Iwerks created a character they themselves could own; Mickey Mouse. Though the game's concept was originally thought up at Disney Interactive Studio's Think Tank, Spector has taken the reigns to develop a game that benefits from his earlier creations, such as Deus Ex. Joining the game's unique storyline, the player will be able to affect the world around them with magical paint to restore the Cartoon Wasteland, and magical thinner to destroy it.[22] Spector added that the game will enable players to ultimately decide "what makes Mickey cool." To do that, Disney is reviving the mischievous mouse of cartoon shorts such as "Steamboat Willie" and "The Brave Little Tailor," in which Mickey is portrayed as adventurous and rambunctious. In the game, which will be released exclusively on Nintendo's family-friendly Wii console, Mickey is kidnapped from his home and brought to Cartoon Wasteland, a world that's home to all of Disney's rejected creativity. Armed with a paintbrush and paint thinner, he will interact with the environment, creating and destroying areas and items as he goes, which winds up unleashing an enemy to battle. The Wasteland is filled with several long-forgotten Disney creations, chief among which will be Oswald the Lucky Rabbit, the cartoon character Walt Disney created before Mickey but lost the rights to in 1928, when the financier and distributor of his films fired him.[8]
It takes courage to work with Disney properties. The well known characters that the company has created over the years are so clearly defined and so pure in their existence that its hard to put any creative spin on them. Thats just one of the challenges faced by the newly confirmed Nintendo Wii videogame Epic Mickey, the title that aims to tell the story of long forgotten Disney characters living in an alternate world until Mickey Mouse himself shows up. The idea has a lot of potential and it seems that its creators are already thinking about sequels for the game set for 2010.[23] Spector is also pretty interested in creating other videogames with a Disney cartoon-like sensibility. He talked about how the company now owns rights to games he was creating, like Ninja Gold, a title he was working on with John Woo, and to another one that Spector describes as "a big, epic, dragons-flying-in-the-sky-and-guys-using-elemental-magic kind of thing." Of course, neither of them will see the light of day if Epic Mickey is successful when it is released late next year and manages to sell well and garner positive reviews.[23] "I had three games planned for 'Deus Ex,' and you see where that got me." At the end of the interview, Spector also name-checks "Ducktales" as a Disney property he would be eager to tackle, among others. He really sounds at home under the House of Mouse, which will hopefully bode well for their first big game when "Epic Mickey" drops next year.[24] Eidos is currently plugging away on Deus Ex 3 which is scheduled to release sometime next year. Bryn says: It's sad to think that Spector's experience and passion for the Deus Ex franchise won't factor into the next game in the series, but however, I'm still excited to see exactly how these other two projects aside from Disney Epic Mickey will pan out.[18] Spector is a longtime Mickey fan. His hand in making games like "Deus Ex" is evident in the edgy gameplay of "Epic Mickey." The presentation of Mickey as a character who's not afraid to start a fight may be jarring to people who have grown used to him as the straight man who reacts to the zany antics of Goofy, Donald Duck and his other animated associates. Disney execs say they don't believe the changes carry any significant risk.[8]
When asked by 1UP about the possibility of putting together a series based on the Epic Mickey concept, Warren Spector, the head of the Junction Point development team, stated that "I dont do anything that isnt extensible. I will certainly feel like that I have not done my job if we cant make other games in this world with these characters.[23] Epic Mickey isn't due for release till next year yet its designer Warren Spector's already speculating about an Epic Mickey trilogy. Asked whether Epic Mickey was a "stand-alone adventure" or a franchise Spector said that he doesn't do anything that cannot be followed up. "I don't do anything that isn't extensible", he told 1UP adding that two more could be on the way. "And I will certainly feel like that I have not done my job if we can't make other games in this world with these characters.[25]
Epic Mickey was only announced a few weeks ago, but the man behind the games, Warren Spector, has already gone on record saying he'd like at least another two titles. In my head, I've got two more planned. those games have not approved and who knows if we'll ever see them.[26] Warren Spector has revealed that upcoming Wii title Epic Mickey was originally planned as a multi-format release. According to the Official Nintendo Magazine, Spector said that the decision to make it a Wii exclusive meant that they could deliver the best possible game they could.[27]
The Disney Epic Mickey game developed by Spector, is set for launch on Nintendo's Wii console next year. Get ready to see your favourite Mickey in the game roaming the Cartoon Wasteland, faces up to friends he cast aside and overshadowed with his own fame.[28] "Ultimately, players must ask themselves, '''What kind of hero am I?''' Each player will come up with a different answer." Spector even revealed that you can get around boss fights, as long as you work out exactly what it is these characters want. As to whether you can switch between heroic and mischievous Mickey, this is a problem Spector has been trying to solve previously in his games. In Epic Mickey you can indeed switch between scrapper and hero, but it will be especially tough to do later in the game, since your behaviour during your quests will influence the Cartoon Wasteland's characters and eventually this will affect the game's ending.[22] "I made the creative decision that characters wouldn't talk in the Cartoon Wasteland," Warren Spector explained to The Cut Scene. "It was entirely a creative decision because As soon as I start doing this, I've lost most of my potential audience. If I'm trying to re-introduce this character to an audience, there are certain connotations with that voice that I'm going to have a hard time overcoming." When he does speak in a future game, he'll probably be an affable Everyman voiced by Nolan North (our guess). Oswald, Spector said, won't need much consideration, due not only to his relative unfamiliarity to modern audiences, but also due to the properties of the character itself. "If you watch the existing cartoons," Spector said, "he's such a special character. In many ways, he's a funnier, more cartoon-y, more modern guy than Mickey is."[29] Warren Spector might be going full Mickey these days but in a recent interview he suggested that we could still see some " Deus Ex stories" from him at some point in the future. Spector has made some pretty awesome games over the years, none more so than Deus Ex, his millennial tale of a crumbling near-future Earth which mixed numerous outrageous conspiracy theories with a sluggish, dated game engine, muddy textures, ugly models and absolutely god-awful voice acting, and somehow came up with an explosive bundle of pure, mind-blowing awesomeness as a result. Naturally, fans everywhere were disappointed when he announced in June of last year that he was "tired of making games about guys in black leather carrying guns." It was, by all appearances, the last nail in the coffin.[6] Warren Spector has revealed that he tried, unsuccessfully, to reacquire the rights to Deus Ex from Eidos, and was subsequently working on a science fiction themed game prior to his studio's purchase by Disney.[9] Famed designer Warren Spector wasn't done with Deus Ex after he and his studio finished the follow-up Invisible War. In a recent interview with Variety, Spector said that he tried to acquire the rights to the IP from Eidos, but before that, he had plans for a game in the vein of Deus Ex ready to go and needing a publisher.[7]
Deus Ex' was very much a game of the millennium." IP owners Eidos - who Spector developed the first Deus Ex for - have their own plans for the IP it would seem, and even though Spector offered to buy the rights the publisher refused.[14] 'Deus Ex' was very much a game of the millennium." It was also revealed that Spector attempted to regain the rights to Deus Ex from Eidos, but couldn't prise the IP from the publisher's hands.[3] 'Deus Ex' was very much a game of the millennium." Spector also revealed that he unsuccessfully attempted to reacquire the rights to Deus Ex, the third instalment of which is currently in development.[21]
I had three games planned for Deus Ex, and you see where that got me", Spector reminisced. On other possible Disney projects he suggested that he'd love to make a Duck Tales game.[25] The other was described as a near-future sci-fi game, with Spector hinting the game is a spiritual successor to Deus Ex.[3] The other project, though, was apparently a near-future sci-fi game; a sort of spiritual successor to Deus Ex.[17]
"There were, and still are, Deus Ex stories I would like to tell. That story is not done for me," the veteran designer told Variety. His studio, Junction Point, had previously been working on two unannounced projects, he said.[9] Sure, the sequel was barely worth playing, but there was so much more that could have happened with that universe. Spector apparently thought that, too, as he told The Cut Scene's Chris Morris that he attempted to re-acquire the rights to Deus Ex. "There were and still are Deus Ex stories I would like to tell," he told the blog. "That story is not done for me."[20] "There were and still are Deus Ex stories I would like to tell. That story is not done for me," he says. He says the project wasn't a pure franchise sequel: "I sort of filed the serial numbers off," he says of the concept[4]
There are few games closer to me than designer Warren Spector's Deus Ex.[20] Warren Spector, creator of Deus Ex, isn't letting the fact he no longer has access to the series stop him from dreaming up more games in the series.[10]
Disney wants to establish Mickey as an action hero just like Super Mario and Sonic the Hedgehog. The company wants to build on his new fame with games franchise and lots of cool merchandise to attract the younger generation. "We'''ve pulled Mickey out of the world of cartoons which is where he belongs and we pull him into a world of Cartoon Wasteland,''' the paper reported game designer Warren Spector saying.[28] "Epic Mickey" not only introduces a new Mickey, but also re-introduces characters out of the Disney archive. Epic Mickey spends the game trying to escape a "Cartoon Wasteland", erasing characters that get in his way and running into characters that have been in the Disney vault since the 1940s.[30] The new game is called "Epic Mickey", and in it, Mickey is tougher, leaner, and fiestier. Armed with a paint brush and paint thinner, Epic Mickey starts trouble gets into fights, and erases characters that get in his way.[30]
Ireland is second only to Japan when it comes to consuming computer games. It seems that Disney may have to think up a new title and strategy for its latest game when it's released in this country. It's expected to be one of the big hits of the Christmas games sales rush in Britain and America, but somehow one feels that the game, Epic Mickey, featuring Mickey Mouse, might have something of a hard sell to Irish punters. Do you really want to be the person to go into GamesWorld and say: "Can I have an Epic Mickey, please? My kid is desperate for it, he says all his friends have one."[31] In Disney Epic Mickey, Spector, a life-long Disney fan, taps into Mickey Mouse's rich history along with the characters and worlds brought to life by Walt Disney to create an edgy and unexpected cartoon adventure. Press 'read more' for details - six screenshots found their way in our gallery.[32]
Spector says Junction Point was working on an epic fantasy game that he's been planning for almost 15 years - but that it was too put to one side in favour of Epic Mickey. Spector says Junction Point was working on an epic fantasy game that he's been planning for almost 15 years - but that it too was put to one side in favour of Epic Mickey. What a shame Spector didn't get a chance to make DE3, it leads one to wonder that perhaps Eidos intend to milk the franchise for all it's worth themselves, which would hardly be good.[5] Initially, Spector went to Disney in an attempt to find a publisher for two of Junction Point's own projects, rather than because of Epic Mickey.[17]
"Mickey is an adventurous and rambunctious mouse," said Warren Spector, creative director and vice president at Junction Point. "I want to bring his personality to the forefront, place him in a daunting world and connect his spirited character with video game players worldwide.[22] The game stars Mickey Mouse who has been re-imagined for videogames by luminary game designer Warren Spector and his Junction Point game development studio.[32]
The screen shots, honestly, don'''t begin to do the game justice. To prove this, Warren Spector showed off some old cartoon footage of the mouse last week running alongside the game'''s Mickey model mimicking the cartoon.[33]
Would you like to see "Epic Mickey" become a trilogy? What about about Warren Spector on a "Ducktales" game? Share your thoughts in the comment section below.[24] For now, though, Spector is at work on Epic Mickey, the Wii-exclusive Mickey Mouse game that looks like it could be something very, very special.[17] When asked directly about the future of the franchise, Spector said "In my head, I've got two more planned." He continues to keep things grounded and realistic, saying that there still is no guarantee that Epic Mickey will be a franchise, but if the first game is a success, I'm sure you can plan on seeing sequels.[34] "In my head, I've got two more planned." It's far from a sure thing whether those games will ever manage to escape the confines of Spector's brain-prison and see the light of day, however, despite the high level of anticipation Epic Mickey has generated. "In the business world of reality, those games have not been approved, and who knows if we'll ever see them," he continued.[35]
Last week we were invited to a Disney event in London, where Epic Mickey was exclusively unveiled by Warren Spector. Nintendo Wii exclusive Epic Mickey was officially debuted to the world last week in London.[22] Warren Spector, the chap behind Disney's Epic Mickey has ideas for at least two sequels depending on how the first turns out.[36]
Warren Spector's new take on Mickey Mouse may not be quite with us yet, but that hasn't stopped the designer discussing his ambitious future plans for the Epic Mickey series.[37]
Many major publishers won't go near a new game unless follow-up releases are almost a sure thing. What comes across as so crass and avaricious when it falls out of Bobby Kotick's mouth sounds more like solid long-term thinking when it's said by Warren Spector.[35] One of the sad things about this industry is the fact that somebody like Warren Spector has to fight to get any of his ideas or games done.[4]

Though the game generally puts the player in a linear story, the world and its missions can be completed in a number of ways. In this way, every player will have a unique gameplay experience; a goal Spector and his team is specifically targeting. "The core of this game is the idea of choice and consequence, and how that defines both the character and the player," says Spector. "By putting the mischievous Mickey in an unfamiliar place and asking him to make choices ''' to help other cartoon characters or choose his own path ''' the game forces players to deal with the consequences of their actions. [22] After more than 80 years he first appeared in Steamboat Willie, Mickey Mouse is poised to make his debut as the lead character in a computer game, The Guardian reported. Disney's popular character has got a year-long makeover which has transformed him into a vintage-looking yet three-dimensional cartoon character.[28] The game sees retired Disney creations thrive in a twisted and forgotten world created by the Sorcerer, Yen Sid, from Disney's Fantasia. Walt Disney's first cartoon star, Oswald the Lucky Rabbit, wallows in the Cartoon Wasteland as he becomes resentful of Mickey Mouse's popularity. Soon Mickey is dragged into Oswald's world, where he must face the destruction he unknowingly created.[22]
After that came Steamboat Willie, the well-done sound cartoon which made the character a household name overnight. Granted, Mickey didn't speak in that short, but his first words ("Hot Dogs") came only 6 months later and by the end of the 20s, and Walt Disney's falsetto was forever linked to the character shortly afterwards. They've got a big hill to climb after that horrible first impression, which a man who's supposedly a genius is supposed to know just how important those are. "In many ways, he's a funnier, more cartoon-y, more modern guy than Mickey is."[29]
Oswald is to be a major character in the Disney Wii video game codenamed Epic Mickey to be released in 2010.[38] Disney Interactive Studios has announced the development of Disney Epic Mickey, an adventure-platforming game with light role-playing elements due to be available for Wii.[32]
When you think of a game like Epic Mickey, from the little we know about it, of the choices between the Balance Board, Wii MotionPlus, and the Vitality Sensor, which Nintendo peripheral do you think Epic Mickey would most likely use? Well, it isn't Wii MotionPlus (in the first game anyway), which would make sense, considering the paint-styled gameplay.[34] Mickey Mouse is no stranger to video games. He's starred in several since the NES days, beginning with Capcom's Mickey Mousecapade and continuing through Sega's Illusion adventures for the Genesis (Castle and World of Illusion) and Mickey Mania for multiple platforms. Lately, he hasn't done much, but that's about to change with the forthcoming Epic Mickey for Wii.[19] Epic Mickey not a Wii-exclusive? PS3 and Xbox 360 owners can prepare to get excited. Epic Mickey revealed as Wii exclusive As promised Game Informer has unveiled its Epic Mickey magazine.[25] Video: Epic Mickey teaser is sketchy, soundtrack revealed With the unveiling of the Wii exclusive Epic Mickey edging. Epic Mickey exposed in magazine scan Ahead of its big reveal a magazine scan has revealed. Related posts brought to you by Yet Another Related Posts Plugin.[25]
Until then we can all play Shattered Horizon by Futuremark, coming out tomorrow and available on the premiere digital download site, Steam. You know, there is a silver lining to all this. Even though Epic Mickey doesn't appeal to a lot of us here (and even fewer of us will probably buy it), I'm hoping that it's a big success both critically and financially which will give Warren the investors required to make the game we all want him to make.[5] As for the game's visuals, Epic Mickey uses a mix of 3D characters in a painted environment. This is predominately seen in 2D platforming sections that eschew the 3D world. Although the game will feature more dramatic lighting than we had seen at the event, we couldn't help but notice that the gameplay graphics didn't quite live up to its previously released concept art.[22] Very little has been seen of Epic Mickey. It's great to see a Disney-licensed game that digs beneath the surface while retaining the Mouse's charm. We'll revisit this exciting adventure leading up to its 2010 release.[19]
Take notice that Mickey in this game is designed to look like 1920's/1930's Mickey Mouse, who only whistled. To have him talk wouldn't sound right. In the 20's/30's cartoons, he only whistled (because they were silent films), which is why I think BigD145's idea is pretty good. I think that, during an opening scene, we should see regular Mickey Mouse, and we should hear him talk, but when he gets sucked into the "Cartoon Wasteland", he is transformed into this 1920's-era Mickey and only speaks in text bubbles. I'm trying so hard to like this.[29] Me too. It helps selling it a lot, because it seems great and unique and somehow adult in presentation, meaning people may buy this, because it hasn't been done similar on other consoles, like even Dead Space has (shame it sold so poorly! Damn, I think I buy it to support it!). If they keep presentation unique in Disney's universe and don't spoil it thru Mickey being so damn nice and helping them all without so much as a conflict, and if they transport these awesome concept arts into the game, then they may be selling it a lot. Sonic_13 said: I'm so glad this game is Wii exclusive.[36]
If you think you know everything there is to know about the legendary Mouse, think again. That's one angry looking rodent. In this game, Mickey strolls down a completely different path.[19]
I think its a great decision. I was always a fan of the Mickey Mouse Floyd Gottfredson comic stories of 1930's and always felt that he was a smart different character then, doing investigations and working with the secret service in his stories. This feels like a move in that direction.[29] Which is why 2001's "Mickey's Magical Christmas: Snowed in at the House of Mouse" still includes previews for "Return to Neverland," "Atlantis: The Lost Empire," "Cinderella II: Dreams Come True", and "Recess Christmas: Miracle on Third Street," treating each as though it's something new ("Return to Neverland" is even promoted as "Coming soon to theaters.") Of course, if you haven't seen it, or even if you have but you've added some new children to the family in the past eight years, then you can't go far wrong by adding this one to your Christmas collection. Featuring a talent roster that reads like a who's who of voice actors like Jodi Benson, Corey Burton, Peter Cullen -- and the holy trinity itself, Maurice LaMarche, Tress MacNeille, and Rob Paulsen -- "Mickey's Magical Christmas" brings together several of your favorite characters under one roof -- literally. Mickey has just finished entertaining the night's audience at the House of Mouse, and it's time for everyone to head home.[39] Today, November 3rd, Walt Disney Studios Home Entertainment has released a full-length adventure starring many of Disney's classic characters titled "Mickey's Magical Christmas: Snowed In At The House Of Mouse." In the movie, which debuted in 2001, a huge snowstorm leaves over 35 of Disney's popular characters, including Mickey and Minnie, stranded inside their home where they have to put together an impromptu party to bring about the holiday spirit.[40] Disney Mickey'''s Magical Christmas: Snowed in at the House of Mouse has Mickey, Goofy, and Donald running a nightclub for an audience of Disney characters.[38]
The Wii project tells the story of ancient Disney characters isolated in a darker, alternative world and just as hope seems to be lost, Mickey Mouse turns up to paint a little colour.[36]
I had a lot of stuff generated that was very specifically designed to be provocative and to cross that line. I know its too far - or is it? You tell me." Its an interesting choice to attempt to always push the line, offering a design that crosses certain lines only to see whether the publisher is willing to actually accept it or whether a negotiation process on the final version is set to follow. Some of the initial art, which can be seen attached to this article, really seems too disturbing for Epic Mickey, a Disney Nintendo Wii title that will presumably be bought by parents for their children as Christmas 2010 approaches.[15] We're looking forward to seeing more of Junction Point's Epic Mickey, which will come to the Nintendo Wii in the autumn of next year.[22] Junction Point Studios has done some incredible work with animating Mickey Mouse for '''Epic Mickey'''.[33]
Spector comments that it may not be the end of either project though, as Disney bought the rights to the concepts when it bought out Junction Point Studios - so either may be bought back from the dead at some point in the future.[5] The designer revealed that his company, Junction Point Studios, was working on two projects before Disney came calling, eventually buying the studio.[21]
Spector has launched original properties before, but this will be his first big one since Disney purchased Junction Point, and he's aiming high.[24]
According to Spector, the first "was a big, BIG fantasy game that I had been wanting to do for about 15 years." "They decided not to pick it up. I loved this world and the characters we had created."[17] Spector describes the first as "a big, BIG fantasy game that I had been wanting to do for about 15 years.[21]
If you've never played Deus Ex (the one that came out in 2000), then I suggest you go buy it now. All these years later, it is still one of the best games ever made. Once you have played it you'll realize why this is such a big deal.[16] There is also the Deus Ex REVISON mod in the works which will add a lot of new content to the core game. That's how awesome Deus Ex is; almost 10 years after its release, there is still an active mod community involved with it.[7]
I joined in with the disappointment of Invisible War. It seemed "dumbed down" for a more casual audience. It was hardly a bad game. It was actually a pretty good game in its own right, but just couldn't leave up to the gigantic expectations us Deus Ex fans had, thus it got a bit more hate than necessary, imo.[16] Deus Ex, often considered one of the best PC games ever made, is a FPS/RPG hybrid about uncovering an international conspiracy in a near-future, cyber-punk setting. It was followed by a second game, Invisible War, but due to a shortage of original team members (including Spector) the game failed to live up to expectations.[5]
'Deus Ex' was very much a game of the millennium." Spector says he actually tried to reacquire the rights to "Deus Ex" from Eidos, but was unsuccessful.[18] The other was a near-future science fiction-themed game. It was, hints Spector, a spiritual successor to '''Deus Ex''' in many ways.[13]
As Spector puts it, "I made the creative decision that characters wouldn't talk in the Cartoon Wasteland." "If I'm trying to re-introduce this character to an audience, there are certain connotations with that voice that I'm going to have a hard time overcoming." This was one of the few things that I couldn't stop thinking about when the game was announced. Speech bubbles were the way to go for this project, if you ask me.[41] '''I made the creative decision that characters wouldn'''t talk in the Cartoon Wasteland,''' says Spector. '''It was entirely a creative decision because As soon as I start doing this, I'''ve lost most of my potential audience. While full voice is certainly possible on the Wii hardware, Spector says he has instead decided to use those system resources for other elements of the game. He did, after all, star in just 26 short cartoons made in 1927 and 1928 ''' which most of America have never seen. Rather than utilizing an artistic license to craft the in-game version of Oswald that fit his needs, Spector says that small collection of cartoons gave him all the information he needed. '''The most interesting thing about Oswald is how little you have to create,''' he says. '''If you watch the existing cartoons, he'''s such a special character.[33]

"I don't do anything that isn't extensible," Spector told 1UP.com. "And I will certainly feel like that I have not done my job if we can't make other games in this world with these characters. [24]
Not many games can get a whole bunch of gamers talking about world politics like the Deus Ex series did.[10] "I had three games planned for Deus Ex, and you see where that got me."[35] Ehh, it was okay, but even if it was a standalone game and I had never played Deus Ex, I think I would have been disappointed.[11] Deus Ex is easily one of the greatest games of all time. I have little faith for these sequels.[16] It is obvious that an edit button could not save you james. Screw the grammar and spelling, the biggest concern here is you not even hearing of this game?! Seriously, Deus Ex was mind blowing.[16] I would love to see another Spector-Influenced Deus Ex style game. I suppose it would be the next best thing to him doing the next game actually named "Deus Ex".[4] I too want to see another Deus Ex game badly - the Montreal crew seems to have a decent track record at making good games, so I won't get up in arms about it until proven otherwise.[16] Deus Ex is my favorite game, period. It's one of those game's that had both the narrative and gameplay chops to pull you in and never let you go.[16]
Sadly -- with another team on the project -- it appears Spector's dream of continuing the Deus Ex conspiracy personally have indeed come to an end, for the time being.[16] Would much rather have seen a Deus Ex 3 developed by Spector (a legend) than the fools who were put in charge of it at Eidos.[16] The first (one and only) Deus Ex - pre 9/11 - had an almost prophetic scenario, also thanks to the good writing. I remember reading, when Eidos took Ion Storm over, that Warren was trying to do something in the backend (unifying game-dev process, to make dev-cycles quicker?) Also, wanting to do his version of Tomb Raider.[4] Are you confident that Eidos will be able to make Deus Ex 3 a worthy entry? I suppose we'll just have to wait it out.[18]
Deus Ex was amazing, and I personally loved DX2, as well, and am cautiously optimistic about Eidos's DX3 that's in development, along with Thief 4. Speaking of which, it's about time for them to make an actual press release for DX3, rather than a teaser site, with surprisingly active forums, for how little news is out.[7] Soon as Spector wants to make anything even reminiscent of Deus Ex, I will be standing by with my wallet.[7] Comparing "decent" to the original Deus Ex is like comparing a nice steak to a frozen pizza.[11] I installed Deus Ex a few weeks ago, but had a weird bug where the last second or two of each line of dialog would get clipped off.[16] "Wow, made it in before "Invsible War sucked!" kinda important, this guy broke deus ex, i would not be excited at another one by him.[7]

I'll just keep waiting for his post-Epic Mickey not-Deus Ex game he plans to do before retirning. [7] Well Mickey's voice actor died a few months ago, and the replacement hasn't even done anything as far as I heard, so I'd actually say that's why Mickey doesn't have a voice in this game. Mickey's voice didn't ruin him any in Kingdom Hearts.[29] Mickey's voice is at least considered widely recognizable. i'm a little saddened that there will be no "HA HA! OH BOY!" to be heard in this game.[29]
When Mickey Mouse makes his triumphant return to the world stage in Disney Epic Mickey, he'll do so without his trademark squeaky voice.[29] Spector is also currently tied up with Disney Epic Mickey. It's nice to dream.[20] If it works out then Spector already has at least two more planned out, but it all comes down to how well Epic Mickey's debut does.[36] Epic Mickey was just recently announced, releasing late next year, but already Warren is thinking of possibilities for a second and third title of the franchise, as well as some mysterious peripheral support.[34]
With a name like that attached, you shouldn't dismiss Epic Mickey as just another Disney knock-off.[19] "I've been donning my armour and girding my loins and getting ready for battle." Following Epic Mickey he adds he would like to incorporate Wii Motion Plus into a sequel. His next project could be an original one and not a licence.[9] We'll have more news on Epic Mickey - currently a Wii exclusive - just as soon as we can extract it.[37]
Whoa whoa whoa. An Epic Mickey trilogy? But what about Duck Tales ? "In the business world of reality, those games have not approved, and who knows if we'll ever see them."[41] Epic Mickey details emerge Mickey Mouse is all set for a a macabre makeover.[25] The creepy mouse-like mecha walker seen earlier in the year is something that Epic Mickey should keep.[15] Before we get too far ahead of ourselves, The Cut Scene has an interesting tidbit about Mickey's dialogue in Epic Mickey.[41] I'm pretty sure I heard somewhere that Epic Mickey is just the project codename. It will probably be changed later.[29] The unique and attractive artwork gives Epic Mickey a distinctive and stylized look.[19] Any early predictions? Will Epic Mickey be a success? From the looks of the concept art it has my early vote.[34]

Mickey Mouse might never have been created but for the competitiveness of Charles Mintz at Universal Studios. Disney asked for a larger budget for his popular Oswald the Lucky Rabbit animated series. Mintz reacted by hiring the bulk of Disney'''s staff away from him. Mintz told Disney if he wanted to keep working he could go on his payroll, for less money. [38] A five-year-old Mickey Rooney met cartoonist Walt Disney while working at the Warner Brothers studio.[38]
HOLLYWOOD, CA (Gosh!TV) 11/3/2009 ''' '''When people laugh at Mickey Mouse, it'''s because he'''s so human,''' said Mickey Mouse creator and original voice Walt Disney. '''That'''s the secret of his popularity. We wanted something appealing, and we thought of a tiny bit of a mouse that would have something of the wistfulness of Chaplin, a little fellow trying to do the best he could.[38] Everyone joins in to sing at the House of Mouse. When Mickey laments that nothing seems to raise Donald's spirits, he goes up to the roof and, upon advice from a timely Jiminy Cricket, wishes upon a star, which magically comes down from the heavens to become the star on their Christmas tree, making everything bright and magical, so that everyone can come together as a single group to sing "The Best Christmas of All." Bonus features on this disc include the premiere episode of the House of Mouse series, and a short featurette on sound effects with Wayne Allwine, who shows a group of kids how sound effects were made for different Disney films and then lets the kids provide those sound effects for his own rendition of "The Night Before Christmas."[39] Disney'''s first Mickey Mouse film, Plane Crazy, was a flop. Six months later, at the time of Steamboat Willie'''s release, sound was a sensation sweeping theaters.[38] By the time Steamboat Willie released, most United States movie theaters had installed sound, and Steamboat Willie was the first cartoon with synchronized sound. Other cartoon studios were still producing silent pictures and unable to compete with Disney.[38]

Junction Studios is the division of Disney that's creating a new video game exclusively for Nintendo's Wii. [30] "We designed the game for a certain demographic," said Graham Hopper, exec VP-general manager of Disney Interactive Studios. "This game won't be easily played by a 4- to 5-year-old.[8]
The game will tap into Disney and Mickey's history, bringing archive material to the forefront of the game's story and artstyle.[22] Disney wants to introduce Mickey Mouse to a whole new generation in a whole new way.[30] Disney liked the name Mickey and the famous mouse character would be named Mickey Mouse.[38] The movie has a great message that the Best Christmas of All is the one you spend with your friends and your family. We absolutely loved this movie and can't wait to watch it again as it gets closer to the holiday season. We love the classic Disney characters Mickey, Minnie, Goofy and Pluto, but we also love all of the Disney Princesses and other characters from the classic Disney Films and we were so excited that Disney made a movie with them all coming together for the holidays.[40] To help pass the evening, Minnie brings out some old home movies -- animated shorts to the likes of you and me -- to brighten everyone's evening. These include "Donald on Ice," "Pluto and the Christmas Tree," "The Nutcracker" (starring Minnie, Mickey, Donald and Goofy, and narrated by John Cleese), and "Mickey's Christmas Carol" (recently released along with "Pluto and the Christmas Tree" as part of the "Disney Animation Collection" series).[39]
The level designs are contemporary, with hints taken from some of the Mouse's greatest cartoons, including The Haunted Mansion and The Clock Cleaners. You'll also see appearances from several Disney favorites, including Mickey's long-time nemesis, Pete, and even automated versions of his pals, including Donald and Goofy (built with the help of Oswald).[19] There is a giant ad for 'House' on the right side of my screen as we speak. I just read your comment and looked to the right side of my screen and there's a giant picture of Hugh Laurie staring at me with a pill on his tongue. Now I picture Hugh taking that pill and transforming into Mickey Mouse and the world changing into cartoon all around him. It's all very Matrix-like.[29]

'''I think we'''ve got a great concept and I think we'''ve got a great character,''' Spector says. '''Our goal is not to lose the hardcore gamers, but to make Mickey appealing and popular with the broad audience he used to have back in his early days ''' when he did appeal to every one of all ages.''' [30] In many ways, he'''s a funnier, more cartoon-y, more modern guy than Mickey is. '''If you watch those with a game designer'''s eye, the Oswald game designs itself - what that character can and cant do and should and shouldn'''t do - so we didn'''t have to do much.'''[33] Mickey is mute? A trilogy? Jordan Grim Devore reminding everyone the game doesn't look like the header? Geez.[41] Mickey, who has become a rather chatty rodent over the years, won'''t speak a word in the game.[33]

In my head, I've got two more planned," the Junction Point boss tells 1UP. "In the business world of reality, those games have not approved, and who knows if we'll ever see them. [37] When it bought Junction Point in 2007, Disney also acquired the rights to the titles.[13]

The game not only plans to incorporate characters from Disney'''s animation past, but expect to see some forgotten elements from other Disney properties in there as well. [33] Spector is well aware of how unpredictable the gaming market can be. "In the business world of reality, those games have not approved, and who knows if we'll ever see them," he said. That doesn't be mean he's not holding out for a best case scenario, though.[24] When 1UP directly addressed the idea of the Vitalty Sensor being used in game, Spector responded by saying, "Well, you know, now that you mention it.[34]
Well, at least I'll finally be able to play it now (and maybe be old enough to appreciate it). Played through the whole game at least 5 times, and it's a big game.[5] It'd be awfully nice if we could focus on one platform. "At that time we were talking about a Wii port and I was begging people - no, we can't just port to the Wii, it's not going to work. It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues.[27] @Qraze and David Quinn Carter There is actually an HD remake in the works by the mod community (project HDTP http://offtopicproductions.com/hdtp/). They are taking their sweet time though which is understandable since this game is so complex.[7]
Let's get the first one out before thinking of sequels! Robertd1138 said: Wasn't there supposed to be a big reveal for this game at the end of October in London? There was a media event, yes, but how much of that is embargoed I don't know.[36] One was "a big, big fantasy game that I had been wanting to do for about 15 years.[9]
I'm so glad this game is Wii exclusive. I'm so glad this game is Wii exclusive.[36] The graphics are last gen, but the sound design is on par with games 2 (3?) gens old? Cool creative decision bro, you should write a book about it. They just keep making this game sound worse and worse.[29]
Nintendo will finally offer up WiiWare demos in a bid to boost sales of its downloadable titles by offering gamers the chance to test drive new games.[25] Anyone who has played Mickey Mania knows that the quieter that rodent stays the better. That "Epic Mickey" title has to go.[29] Oswald is something of an antagonist in "Epic Mickey." He resents his brother's success and the love Walt had for Mickey.[8]

After an encounter with the mysterious (and terrifying) Phantom Bolt, Mickey visits the Cartoon Wasteland, a place where all discarded drawings dwell. He runs into its governor of sorts, Oswald the Lucky Rabbit. (If the name sounds familiar, you're probably an animation buff. [19] There are songs, skits, sight gags and cartoons. Donald is in a humbug mood, and Mickey wants his friend to have a Merry Christmas along with everyone else.[38] Belle, Ariel, Jasmine and Cinderella must share the same room as Timon and Pumbaa, Winnie the Pooh, the Mad Hatter, and the Seven Dwarfs, as well as countless others (even the villains) while Mickey and Minnie try to save the day by putting on a Christmas party for everyone. Donald Duck refuses to have his Christmas spirit elevated -- "Bah, humbug!" is his raspy retort to having his Christmas plans ruined.[39]

In my head, Ive got two more planned. In the business world of reality, those games have not approved, and who knows if well ever see them. [23] In my head, I've got two more planned. That doesn't necessarily mean they'll see the light of day. "In the business world of reality, those games have not approved, and who knows if we'll ever see them.[25]

IW took away ammo types, skills, weapon mods, but also made the augs swappable--which I think removed a lot of the consequence of the first game. [7] Some stories do have special places in our hearts and an extreme amount of polish but I don't think games are all crap today.[5]
Dialogue can be interesting, but i prefer the protagonists' to be kept to a minimum. I mean, yea, it's artistic for everyone to speak with a voice except the main character, but there's another reason there if you really think about it. He already has a replacement voice. Don't recall the new guy's name, but he was in reserve for a few years before Allwine's unfortunate passing.[29] My wife and I created a world and a whole story arc for DC comics. They decided not to pick it up. I loved this world and the characters we had created."[3]
The mansion seen in the concept art at the top of Monday???s story should be pretty familiar to fans of the Haunted Mansion (one of Spector'''s favorite Disney rides). It goes deeper.[33] The story was incredible for the time it was relased and still holds up better than most games released today.[10] '''There were and still are '''Deus Ex''' stories I would like to tell. That story is not done for me,''' he says. ''' I sort of filed the serial numbers off.[13]

It is never too early to discuss the future of a franchise for Warren Spector. [34]
SOURCES
1. Warren Spector Wants To Make More Deus Ex 2. Spector reveals spiritual successor to Deus Ex - CIO.de 3. Spector's spiritual Deus Ex successor still alive - VideoGamer.com 4. Gamasutra - News - Spector 'Not Done' With Deus Ex, Visualizes Successor 5. bit-tech.net | Spector tried to buy Deus Ex rights 6. The Escapist : News : Warren Spector: Deus Ex "Is Not Done For Me" 7. Destructoid - Spector tried to obtain Deus Ex, planned a successor 8. Disney takes Mickey back to his roots - Entertainment News, TV News, Media - Variety 9. Spector plans spirtual successor to Deus Ex // News 10. Warren Spector So Not Done With Deus Ex | Kotaku Australia 11. Slashdot Games Story | Spector Tried To Gain Back Rights To Deus Ex 12. Fragland.net V4 :: Warren Spector wanted Deus Ex, didnt get it 13. Warren Spector: There Are More Deus Ex Stories To Tell - Voodoo Extreme 14. Spector wanted to buy Deus Ex - News - play.tm 15. Original Artwork for Epic Mickey Will Not Be Used - Went a bit too far - Softpedia 16. Spector talks initial Disney pitches, hints at spiritual successor to Deus Ex 17. Spector 'Not Done' With Deus Ex News Item | IncGamers 18. GameSpy: Warren Spector Tried to Acquire the Deus Ex License - Page 1 19. Epic Mickey on Wii Previews - GameDaily 20. At One Point, Warren Spector Tried To Acquire Rights To Deus Ex - G4tv.com 21. Spector Not Done With Deus Ex | NowGamer 22. Gamezine Preview: Epic Mickey including exclusive videos from announcement event - Gamezine.co.uk 23. Epic Mickey Might Be a Trilogy - Expandable universe - Softpedia 24. 'Epic Mickey' Could See Two Sequels » MTV Multiplayer 25. Video Games Republic » Epic Mickey trilogy planned 26. Warren Spector Wants Two More Epic Mickey Games - News - Gaming Union 27. Gaming - News - 'Epic Mickey' originally multiformat - Digital Spy 28. Mickey Mouse reinvented as action hero- Hindustan Times 29. Epic Mickey is the strong, silent type (of cartoon mouse) 30. Mickey Mouse takes on 'tough guy' image | abcactionnews.com 31. Ian O'Doherty: Maybe a slight name change? - Lifestyle, Frontpage - Independent.ie 32. News: Disney Epic Mickey Announced and Screens - GamersHell.com 33. The Cut Scene - Video Game Blog by Variety on Variety.com 34. The Future of Epic Mickey 35. The Escapist : News : Warren Spector Plans an Epic Mickey Trilogy 36. Spector Considering Epic Mickey Sequels at C3 News 37. Sequels planned for Epic Mickey - News - play.tm 38. DVD: Mickey'''s Magical Christmas | Gosh!TV 39. The Trades - DVD Review: Mickey's Magical Christmas: Snowed in at the House of Mouse 40. Disney's "Mickey's Magical Christmas: Snowed In At The House Of Mouse" Review | Disney Dreaming 41. Destructoid - Mickey remains silent in Epic Mickey plus sequel talk

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